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Old Nov 11, 2008, 05:53 PM // 17:53   #141
Dre
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Quote:
Originally Posted by Picuso View Post
add "and every spirit ally within earshot gains 1...5 health regeneration" (lol)

Next: [Forceful Blow]
add: if this hits an already weakened foe, he is knocked down

[Battle Rage]
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Old Nov 12, 2008, 03:52 AM // 03:52   #142
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Movement and Attack speed is increased by 33% (5..17..21 seconds). You gain double adrenaline if you hit with an energy attack skill. Ends if you use a skill that is not a warrior attack skill.

Adrenaline-4

The speed increase to both attack and movement makes sense for the name Battle Rage as one may assume that anyone going through something like that will hit frantically and chase like crazy. As for the double adrenaline gain only by energy attack skills, that is to keep the AD gain the elite originally had with the condition to help the balancing. Hey, it's better to gain by energy attack skills while attacking and moving faster rather than moving faster and gaining AD, only to lose it all once the stance ends. I tried my best, people. Please, just give me the benefit of the doubt.

[Life Sheath]
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Old Nov 12, 2008, 05:04 AM // 05:04   #143
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5/1/5, Elite Enchantment Spell, for 20 seconds, The next 30...80 damage from any source target ally would take is negated and target ally is healed for that amount instead


[skill]zealous vow[/skill]
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Old Nov 12, 2008, 05:09 AM // 05:09   #144
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1e(they did it with nec skills,why not derv too?)/.25c/8r

for 1..30seconds every time you hit with an attack skill or land a critical hit you gain 1..5 energy.

removes the degen,makes the energy gain more conditional,i would rather have that then the current useless form,would need to require some wind investment though to avoid sins abusing it for endless energy.

[second wind]
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Old Nov 12, 2008, 12:20 PM // 12:20   #145
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1/1/25, Skill. This skill removes all exhaustion, for each point of exhaustion removed, you gain 1...3 energy

[skill]flashing blades[/skill]
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Old Nov 12, 2008, 01:57 PM // 13:57   #146
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10/0/20

Skill. For 5...17 seconds, every time you strike an enemy near your attacking ally, you deal +5...30 damage. This skill ends if your ally's attack is missed or blocked.

[Soul Twisting]
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Old Nov 12, 2008, 02:45 PM // 14:45   #147
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5e/.25cast/10 recharge

the next spirit you summon casts instantly but dies 80...25% faster.
Move it to spawning or communing.

[heal area]
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Old Nov 12, 2008, 02:47 PM // 14:47   #148
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Dammit, I was beaten.

[Heal area], reduce to 90 heal, affects allies only, double healing to summoned creatures

Next:

[Boon Signet].
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Old Nov 12, 2008, 05:28 PM // 17:28   #149
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Remove maximum energy:6

[Peace and Harmony]
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Old Nov 12, 2008, 05:36 PM // 17:36   #150
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5E/1C/10R
For 10...20...35 seconds you gain 2...4...6 Energy and 10...35...50 Health Whenever you cast a spell. This enchantment ends if you are under the effects of more than 3 enchantments.

Next skill : Quick Shot
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Old Nov 12, 2008, 05:41 PM // 17:41   #151
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make it non-elite xD

[Reaper's Sweep]
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Old Nov 12, 2008, 07:51 PM // 19:51   #152
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Quote:
Originally Posted by KoKoS View Post
make it non-elite xD

[Reaper's Sweep]
deals an additional 10...34...42 if target foe is below 50% health
increase recharge to 12

[Hundred Blades]
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Old Nov 12, 2008, 08:13 PM // 20:13   #153
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Move to Swordmanship.

5/0/15
Attack twice against target and adjacent foes. Deals +2...5 damage (maximum +15) for each adjacent foe.

It will deal +4...10 (maximum +30), because it hits twice. Something like Elite Eremite's Attack.

Next one: [Price Of Pride]
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Old Nov 13, 2008, 12:58 AM // 00:58   #154
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Price of Pride
5/1/8
Hex Spell
For 5..15..25 seconds, whenever target foe uses an elite skill, that foe takes 20..40..60 damage and loses 1..5..7 energy.


[Fertile Season]
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Old Nov 13, 2008, 11:26 PM // 23:26   #155
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why must you give me a ranger spirit..?
10e/5c/45r move to wilderness
lasts 10..50 +50...220 health and +1..15armor.
i guess..

[bull's charge]

Last edited by wind fire and ice; Nov 13, 2008 at 11:29 PM // 23:29..
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Old Nov 14, 2008, 06:01 AM // 06:01   #156
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Just take out the draw back of ending the stance when you use a skill. It doesn't even make sense why that's in there anyway.

[Mark of Protection]
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Old Nov 14, 2008, 02:10 PM // 14:10   #157
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10e .5c 25r
same thing it does now except make it disables skills for 1...5secs instead of always 5s.

[gladiator's defense]
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Old Nov 15, 2008, 03:45 AM // 03:45   #158
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5e 0sec 20r
Keep the description, but make it longer so it's at least almost 20 secs.

[Aura of Faith]
(Its current description is different in wiki. Look it up.)

Last edited by Owik Gall; Nov 15, 2008 at 03:50 AM // 03:50..
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Old Nov 15, 2008, 11:06 AM // 11:06   #159
Dre
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Quote:
Originally Posted by Owik Gall View Post
5e 0sec 20r
Keep the description, but make it longer so it's at least almost 20 secs.

[Aura of Faith]
(Its current description is different in wiki. Look it up.)
decrease recharge to 5

[Locusts fury]
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Old Nov 15, 2008, 11:29 AM // 11:29   #160
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Quote:
Originally Posted by Dre View Post
decrease recharge to 5

[Locusts fury]
10e 1/4 cast 10s recharge
For 7..10..13 seconds, you double strike while using daggers.

[Smiter's Boon (PvP)] <-- Hey look, the forum needs a gwbbcode fix.

Well, until then...!

25e 1/4c 90r
Enchantment Spell. For 5 seconds, your Smiting Prayers have double the Divine Favor bonus.
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